![]() While it can be a bit of a pain to get into the rhythm of using a different character, there is one very big advantage to doing so: family traits. It usually only took a few dungeon runs with a different character for them to be fully healed. Thankfully this can easily be fixed by leaving them at home to rest. They’ll eventually start to suffer from corruption fatigue which reduces their stats. You aren’t able to just stick with your favorite character throughout the whole game. It never felt like too much of a grind to get them to the same level as the rest of my characters. This was a pretty great feature as it meant that whenever I gained access to a new character, because of the shared upgrades, they didn’t feel completely weak and feeble. I was particularly fond of Lucy, an energetic young girl who can quickly chain together little balls of magical fire that can incinerate everything that dares to stand in her path.Įach character learns different skills on their own personal skill tree but you can also use currency gathered in the dungeon to upgrade various shared stats for all family members. The game’s combat really begins to shine when you unlock a character that clicks with you. You’ll also slowly unlock new family members to go dungeon crawling with. These scenes aren’t just to add a little flavor text. I even started to find that I didn’t mind when I died as I always hoped that there’d be another scene for me to watch when I got back home. It’s pretty impressive how even though they aren’t very long scenes you’ll really grow to care for the family. These scenes where great at balancing out some of the more despairing things you’ll witness in the dungeons. They even built a little dog house for him. I had to search for restorative herbs to help him recover and then got to see the family give him a name. The string of cutscenes that followed did a surprisingly good job at tugging on my heart strings. There was one point in the game where I managed to save a wolf cub from a hoard of monsters and brought him back home. You’ll get to learn more about each character as well as watching the family support each other after witnessing the horrors in the dungeons. If you die then you’ll warp back to the family home where there will usually be a short cutscene waiting for you. You’ll really need to get the hang of dodging monsters as well as mastering the strengths and weaknesses of each character if you want to survive. Even low-level enemies like bats are able to gang up on you. It’s really easy to run into trouble when you first start playing. John felt much stronger but was fairly slow and cumbersome in combat. I found that Linda was great at taking out enemies at a distance but she was too weak to survive for long if she got surrounded. John is a melee character with a standard sword and shield whereas Linda is highly skilled with archery. You can enter the dungeon either as John or his eldest daughter Linda and they both handle quite differently. This is one of those games where you’ll be dying repeatedly but will slowly get stronger over time until you can finally overcome whatever challenges lie in wait. To save the world the family will need to fight their way through a series of dungeons that can be conveniently accessed from underneath the house. He has a fantastic tone to his voice that makes even ordinary events sound like something amazingly adventurous is about to happen. While the story is a relatively simple one, it’s delivered in an enthralling way thanks to the wonderfully detailed pixel art style and the sublime gravitas of its narrator.
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