There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). The level is completed when after the bar is filled, the player eliminates all of the balls on the screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. To prevent the balls reaching the Skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. As soon as one ball reaches the skull, the others follow and the player loses a life. The player can carry two balls at a time and can switch at any time. The game is set in Aztec Mexico.The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path, with other balls (the path is clearly visible in all of the levels except the last level), before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. Zuma Blitz went live on Facebook on 14 December 2010, and was described by PopCap as "the social adaptation" providing players with "the first competitive and cooperative iteration of Zuma in the game's history." Gameplay The sequel, Zuma's Revenge! was launched on 15 September 2009 for Windows and Mac. Zuma received the 2004 "Game of the Year" award from RealArcade. An enhanced version, called Zuma Deluxe, is available for purchase in Windows and Mac OS X versions and as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3. It can be played for free online at several Web sites, and can be purchased for a number of platforms, including PDAs, mobile phones, and the iPod. As you fire away at marbles in the same Adventure Mode you've conquered time and again, you'll uncover what makes Zuma's Revenge on Xbox 360 well worth the ten bucks.Zuma is a fast-paced puzzle game developed by PopCap Games. Just expect a terribly steep learning curve (for a PopCap game). (The fact that this version has no "game over" certainly helps with this.)īut after an hour in, you'll be busting chains of marbles and picking off gap shots like it's nobody's business. But that doesn't change that it's much more difficult to be precise and quick when dragging a joystick toward the target. Sure, such a drastic change comes with the territory. However, what players will immediately notice upon hopping into the first level is how drastically different-and admittedly difficult-the controls are at first.Ĭoming from the world of Zuma Blitz in which a stellar combo is only one flick of the mouse and click away, Zuma's Revenge is almost like learning an entirely new game, thanks to a simple joystick. It's to be expected, but it's nevertheless endearing. ![]() ![]() If anything, PopCap Games has made it that much more sticky with a few additions.īefore we dig in, can we just say that Zuma's Revenge looks gorgeous on an HD screen? Everything from the textures to the various power-ups simply pop more than ever. That's largely because what makes Zuma so engrossing hasn't changed. Nonetheless, Zuma's Revenge is just as much of a blast on the Xbox 360 as on just about every other platform it has leapt onto since it launched nearly three years ago.
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